{"_id":"590ec8dbb644c70f0003e432","project":"56505c35fa1d9e210008e796","version":{"_id":"58a1edfe1529ab0f00824859","__v":5,"project":"56505c35fa1d9e210008e796","createdAt":"2017-02-13T17:33:50.597Z","releaseDate":"2017-02-13T17:33:50.597Z","categories":["58a1edfe1529ab0f0082485a","58a1edfe1529ab0f0082485b","58a1edfe1529ab0f0082485c","58a1edfe1529ab0f0082485d","58a1edfe1529ab0f0082485e","58a1edfe1529ab0f0082485f","59fbe89d9970380010aeefdd","5a7b4113724509001c038127","5ab3d3b116558f00368ec9ea","5ab3d580b5e00900900d2760"],"is_deprecated":false,"is_hidden":false,"is_beta":false,"is_stable":true,"codename":"English","version_clean":"2.0.0","version":"2.0"},"__v":0,"category":{"_id":"58a1edfe1529ab0f0082485b","project":"56505c35fa1d9e210008e796","__v":0,"version":"58a1edfe1529ab0f00824859","sync":{"url":"","isSync":false},"reference":false,"createdAt":"2015-11-21T12:32:42.373Z","from_sync":false,"order":2,"slug":"renders-360","title":"Exporting 360 renders"},"parentDoc":null,"user":"56505bf8d894cb1700474694","updates":[],"next":{"pages":[],"description":""},"createdAt":"2017-05-07T07:12:27.002Z","link_external":false,"link_url":"","githubsync":"","sync_unique":"","hidden":false,"api":{"results":{"codes":[]},"settings":"","auth":"required","params":[],"url":""},"isReference":false,"order":3,"body":"[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/1485962-Comedor_VU.jpg\",\n        \"Comedor VU.jpg\",\n        4000,\n        2000,\n        \"#6e7a6f\"\n      ],\n      \"caption\": \"Click on the image to download this sampler!\"\n    }\n  ]\n}\n[/block]\nFor creating a 360 render using Autodesk 3DS Max, we have created a quick tutorial that shows you a step-by-step guideline. \n\nThis tutorial will teach how to render on 360, once after you have set lights & textures, and you are sure how you want your render to look like. \nIt will work for both outdoor and indoor spaces with the default rendering settings, through V Ray, Default Skyline, Mental Ray, Octan, and every rendering engine.\n\nWhen rendering on 360, the first step that you will have to take is to positionate cameras.\n\n**Positioning Cameras:**\n\n**1) Select what kind of camera do you want to use. **\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/c18de36-1.png\",\n        \"1.png\",\n        228,\n        374,\n        \"#49494a\"\n      ],\n      \"sizing\": \"smart\",\n      \"border\": false\n    }\n  ]\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/33a7c79-2.png\",\n        \"2.png\",\n        232,\n        294,\n        \"#4a494a\"\n      ],\n      \"caption\": \"*No matter what kind of camera you wish to use -Target, Physical or Free-, these steps will work for any of them.\"\n    }\n  ]\n}\n[/block]\n2) **Positionate** the selected camera on the area of your 3D Model that you want to render.\nIn this step is important to consider the **height** which is relevant for your rendering goal, and how the **size of your camera** relates with your model. For that you will need to go to **Camera Settings ** and play with options meanwhile doing a preview of your model.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/f135ba0-3.png\",\n        \"3.png\",\n        234,\n        290,\n        \"#49494a\"\n      ]\n    }\n  ]\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/93d09f0-4.png\",\n        \"4.png\",\n        224,\n        608,\n        \"#4f4f4f\"\n      ]\n    }\n  ]\n}\n[/block]\n3) Make sure that your Camera is selected, click on Utilities, More and select Panorama Exporter.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/49f8410-5.png\",\n        \"5.png\",\n        232,\n        618,\n        \"#4e4e4e\"\n      ]\n    }\n  ]\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/2f9994a-6.png\",\n        \"6.png\",\n        226,\n        404,\n        \"#484849\"\n      ]\n    }\n  ]\n}\n[/block]\n\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/ccfdec8-7.png\",\n        \"7.png\",\n        346,\n        568,\n        \"#626264\"\n      ]\n    }\n  ]\n}\n[/block]\n4) Click on **Render** \n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/ec76b70-8.png\",\n        \"8.png\",\n        218,\n        540,\n        \"#49494a\"\n      ]\n    }\n  ]\n}\n[/block]\n5) **Render Setup Dialog** will set up, there, make sure your  Camera  is selected and configure the **size of the render**. We recommend you to render on **4000:2000**.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/35c3851-10.png\",\n        \"10.png\",\n        432,\n        764,\n        \"#4a4a4b\"\n      ],\n      \"caption\": \"In case, you are using a rendering engine like V Ray, on this windows you will also have to configure its functions.\"\n    }\n  ]\n}\n[/block]\n6) Click on **Render**.\nA **Panorama Exporter Viewer **will show up, where  3DS Max, will generate a .mov file, which you will have to export to **Sphere**.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/8304d3e-11.png\",\n        \"11.png\",\n        490,\n        410,\n        \"#141517\"\n      ]\n    }\n  ]\n}\n[/block]\n7) A **Spherical Map output** File window will appear. Save your spherical output as .**JPEG** on your local files.\n[block:image]\n{\n  \"images\": [\n    {\n      \"image\": [\n        \"https://files.readme.io/a4267f5-12.png\",\n        \"12.png\",\n        722,\n        794,\n        \"#464647\"\n      ]\n    }\n  ]\n}\n[/block]\nOnce saved, your file is ready to be uploaded on SentioVR.com and visualized on Virtual Reality!\n\n[block:embed]\n{\n  \"html\": \"<iframe class=\\\"embedly-embed\\\" src=\\\"//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FEdexhly5s3M%3Ffeature%3Doembed&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DEdexhly5s3M&image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FEdexhly5s3M%2Fhqdefault.jpg&key=02466f963b9b4bb8845a05b53d3235d7&type=text%2Fhtml&schema=youtube\\\" width=\\\"854\\\" height=\\\"480\\\" scrolling=\\\"no\\\" frameborder=\\\"0\\\" allowfullscreen></iframe>\",\n  \"url\": \"https://www.youtube.com/watch?v=Edexhly5s3M\",\n  \"title\": \"Exportar panorama 360° en Autodesk 3DS Max\",\n  \"favicon\": \"https://s.ytimg.com/yts/img/favicon-vflz7uhzw.ico\",\n  \"image\": \"https://i.ytimg.com/vi/Edexhly5s3M/hqdefault.jpg\"\n}\n[/block]\n**We also recommend you to check these videos:\n**\nIntro \nhttps://www.youtube.com/watch?v=-DfWoyGRFr4\n\nSpherical \nhttps://www.youtube.com/watch?v=ztyEX64fzzE\n\nStereo Spherical \nhttps://www.youtube.com/watch?v=73d7HPHwH2s&t=224s\n\nCubemap\nhttps://www.youtube.com/watch?v=wLCqRls7E7s\n\nStereo Cubemap\nhttps://www.youtube.com/watch?v=B8IsX0vS1Uk","excerpt":"","slug":"3ds-max","type":"basic","title":"360 images using 3DS Max"}

360 images using 3DS Max


[block:image] { "images": [ { "image": [ "https://files.readme.io/1485962-Comedor_VU.jpg", "Comedor VU.jpg", 4000, 2000, "#6e7a6f" ], "caption": "Click on the image to download this sampler!" } ] } [/block] For creating a 360 render using Autodesk 3DS Max, we have created a quick tutorial that shows you a step-by-step guideline. This tutorial will teach how to render on 360, once after you have set lights & textures, and you are sure how you want your render to look like. It will work for both outdoor and indoor spaces with the default rendering settings, through V Ray, Default Skyline, Mental Ray, Octan, and every rendering engine. When rendering on 360, the first step that you will have to take is to positionate cameras. **Positioning Cameras:** **1) Select what kind of camera do you want to use. ** [block:image] { "images": [ { "image": [ "https://files.readme.io/c18de36-1.png", "1.png", 228, 374, "#49494a" ], "sizing": "smart", "border": false } ] } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/33a7c79-2.png", "2.png", 232, 294, "#4a494a" ], "caption": "*No matter what kind of camera you wish to use -Target, Physical or Free-, these steps will work for any of them." } ] } [/block] 2) **Positionate** the selected camera on the area of your 3D Model that you want to render. In this step is important to consider the **height** which is relevant for your rendering goal, and how the **size of your camera** relates with your model. For that you will need to go to **Camera Settings ** and play with options meanwhile doing a preview of your model. [block:image] { "images": [ { "image": [ "https://files.readme.io/f135ba0-3.png", "3.png", 234, 290, "#49494a" ] } ] } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/93d09f0-4.png", "4.png", 224, 608, "#4f4f4f" ] } ] } [/block] 3) Make sure that your Camera is selected, click on Utilities, More and select Panorama Exporter. [block:image] { "images": [ { "image": [ "https://files.readme.io/49f8410-5.png", "5.png", 232, 618, "#4e4e4e" ] } ] } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/2f9994a-6.png", "6.png", 226, 404, "#484849" ] } ] } [/block] [block:image] { "images": [ { "image": [ "https://files.readme.io/ccfdec8-7.png", "7.png", 346, 568, "#626264" ] } ] } [/block] 4) Click on **Render** [block:image] { "images": [ { "image": [ "https://files.readme.io/ec76b70-8.png", "8.png", 218, 540, "#49494a" ] } ] } [/block] 5) **Render Setup Dialog** will set up, there, make sure your Camera is selected and configure the **size of the render**. We recommend you to render on **4000:2000**. [block:image] { "images": [ { "image": [ "https://files.readme.io/35c3851-10.png", "10.png", 432, 764, "#4a4a4b" ], "caption": "In case, you are using a rendering engine like V Ray, on this windows you will also have to configure its functions." } ] } [/block] 6) Click on **Render**. A **Panorama Exporter Viewer **will show up, where 3DS Max, will generate a .mov file, which you will have to export to **Sphere**. [block:image] { "images": [ { "image": [ "https://files.readme.io/8304d3e-11.png", "11.png", 490, 410, "#141517" ] } ] } [/block] 7) A **Spherical Map output** File window will appear. Save your spherical output as .**JPEG** on your local files. [block:image] { "images": [ { "image": [ "https://files.readme.io/a4267f5-12.png", "12.png", 722, 794, "#464647" ] } ] } [/block] Once saved, your file is ready to be uploaded on SentioVR.com and visualized on Virtual Reality! [block:embed] { "html": "<iframe class=\"embedly-embed\" src=\"//cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FEdexhly5s3M%3Ffeature%3Doembed&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DEdexhly5s3M&image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FEdexhly5s3M%2Fhqdefault.jpg&key=02466f963b9b4bb8845a05b53d3235d7&type=text%2Fhtml&schema=youtube\" width=\"854\" height=\"480\" scrolling=\"no\" frameborder=\"0\" allowfullscreen></iframe>", "url": "https://www.youtube.com/watch?v=Edexhly5s3M", "title": "Exportar panorama 360° en Autodesk 3DS Max", "favicon": "https://s.ytimg.com/yts/img/favicon-vflz7uhzw.ico", "image": "https://i.ytimg.com/vi/Edexhly5s3M/hqdefault.jpg" } [/block] **We also recommend you to check these videos: ** Intro https://www.youtube.com/watch?v=-DfWoyGRFr4 Spherical https://www.youtube.com/watch?v=ztyEX64fzzE Stereo Spherical https://www.youtube.com/watch?v=73d7HPHwH2s&t=224s Cubemap https://www.youtube.com/watch?v=wLCqRls7E7s Stereo Cubemap https://www.youtube.com/watch?v=B8IsX0vS1Uk